Okay, discovered that making too many edits to a submission stops letting it be considered the same picture.
This may be as done as it gets, if I want to do better I'll start from scratch.
My characters tend to be unnaturally good aligned, since I can't be evil very easily, and Sil is no exception. I built her using D&D 5.E rules, but she's too strong to be an actual adventurer. Even the things that are meant to balance her would just end up putting the spotlight on her, which would get annoying really fast for anyone else in the party.
She was raised by a cleric for a little less than ten years, before she ran away. She spent the next 30-40 years moving from city to city, using her illusion magic and charms to earn a peaceful if somewhat unlawful living. As a result of her time spent manipulating people and avoiding the detection of possible enemies, she always knows when she's being watched, and can convince most people of anything even without her spells. Any time she wasn't spending just to survive, she sought fiercely after knowledge of other demons and of her own magic, trying to figure out how best to keep her fiendish nature in check. As a result, she knows a great deal about fiends and other similar creatures.
In a fight, she tends to hang back and try to deceive her enemies while she escapes. Failing that, a sleep spell will suffice(at low levels). In groups or at high levels, she tends to support her allies rather than directly assault the enemy. Her illusions can trick the enemy to think they are outnumbered or can't reach allies. Her other spells allow her to defend herself or increase her allies' effectiveness in a fight, and when she runs out of useful spells, she continues to support by flanking targets or slowing enemies with ray of frost.
She's unnaturally lucky, possibly what resulted in her not growing up in the hells or a jail cell. She tries to remain calm under any circumstance, and she never raises her voice. Possibly due to her own nature, she believes there is good in everyone, and will try to find peaceful solutions to her problems. She is deeply grateful to humanity as a whole, as she believes that the only reason she isn't a monster is because of the place she's found amongst them. Despite this, she has trouble trusting others, even her closest friends. And if something proves to be irredeemably evil, she can have a hard time restraining her rage.
She isn't terribly religious, but her adoptive father was a cleric of Eldath, so she tries to maintain good relations with churches devoted to her. She doesn't spend more than 6 months in any one city, so she has many disguises and covers that she can pick up if she returns to a city she's been to before. Naturally, these covers may be more or less viable depending on how long it's been since she's been to that city. After all, any human friends she made might have died of old age or something, and her own disguise would have aged similarly.
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